鼠标特效2-前端板块造梦空间论坛-技术交流-造梦空间论坛

鼠标特效2

<html>
<head>
</head>
<body>
<script>
function clickEffect() {
let balls = [];
let longPressed = false;
let longPress;
let multiplier = 0;
let width, height;
let origin;
let normal;
let ctx;
const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
const pointer = document.createElement("span");
pointer.classList.add("pointer");
document.body.appendChild(pointer);
if (canvas.getContext && window.addEventListener) {
ctx = canvas.getContext("2d");
updateSize();
window.addEventListener('resize', updateSize, false);
loop();
window.addEventListener("mousedown", function(e) {
pushBalls(randBetween(10, 20), e.clientX, e.clientY);
document.body.classList.add("is-pressed");
longPress = setTimeout(function(){
document.body.classList.add("is-longpress");
longPressed = true;
}, 500);
}, false);
window.addEventListener("mouseup", function(e) {
clearInterval(longPress);
if (longPressed == true) {
document.body.classList.remove("is-longpress");
pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
longPressed = false;
}
document.body.classList.remove("is-pressed");
}, false);
window.addEventListener("mousemove", function(e) {
let x = e.clientX;
let y = e.clientY;
pointer.style.top = y + "px";
pointer.style.left = x + "px";
}, false);
} else {
console.log("canvas or addEventListener is unsupported!");
}
function updateSize() {
canvas.width = window.innerWidth * 2;
canvas.height = window.innerHeight * 2;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
ctx.scale(2, 2);
width = (canvas.width = window.innerWidth);
height = (canvas.height = window.innerHeight);
origin = {
x: width / 2,
y: height / 2
};
normal = {
x: width / 2,
y: height / 2
};
}
class Ball {
constructor(x = origin.x, y = origin.y) {
this.x = x;
this.y = y;
this.angle = Math.PI * 2 * Math.random();
if (longPressed == true) {
this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
} else {
this.multiplier = randBetween(6, 12);
}
this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
this.r = randBetween(8, 12) + 3 * Math.random();
this.color = colours[Math.floor(Math.random() * colours.length)];
}
update() {
this.x += this.vx - normal.x;
this.y += this.vy - normal.y;
normal.x = -2 / window.innerWidth * Math.sin(this.angle);
normal.y = -2 / window.innerHeight * Math.cos(this.angle);
this.r -= 0.3;
this.vx *= 0.9;
this.vy *= 0.9;
}
}
function pushBalls(count = 1, x = origin.x, y = origin.y) {
for (let i = 0; i < count; i++) {
balls.push(new Ball(x, y));
}
}
function randBetween(min, max) {
return Math.floor(Math.random() * max) + min;
}
function loop() {
ctx.fillStyle = "rgba(255, 255, 255, 0)";
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < balls.length; i++) {
let b = balls[i];
if (b.r < 0) continue;
ctx.fillStyle = b.color;
ctx.beginPath();
ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
ctx.fill();
b.update();
}
if (longPressed == true) {
multiplier += 0.2;
} else if (!longPressed && multiplier >= 0) {
multiplier -= 0.4;
}
removeBall();
requestAnimationFrame(loop);
}
function removeBall() {
for (let i = 0; i < balls.length; i++) {
let b = balls[i];
if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
balls.splice(i, 1);
}
}
}
}
clickEffect();//调用特效函数
</script>
</body>
</html>
<html>
<head>
 
</head>
<body>
<script>
function clickEffect() {
  let balls = [];
  let longPressed = false;
  let longPress;
  let multiplier = 0;
  let width, height;
  let origin;
  let normal;
  let ctx;
  const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
  const pointer = document.createElement("span");
  pointer.classList.add("pointer");
  document.body.appendChild(pointer);
 
  if (canvas.getContext && window.addEventListener) {
    ctx = canvas.getContext("2d");
    updateSize();
    window.addEventListener('resize', updateSize, false);
    loop();
    window.addEventListener("mousedown", function(e) {
      pushBalls(randBetween(10, 20), e.clientX, e.clientY);
      document.body.classList.add("is-pressed");
      longPress = setTimeout(function(){
        document.body.classList.add("is-longpress");
        longPressed = true;
      }, 500);
    }, false);
    window.addEventListener("mouseup", function(e) {
      clearInterval(longPress);
      if (longPressed == true) {
        document.body.classList.remove("is-longpress");
        pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
        longPressed = false;
      }
      document.body.classList.remove("is-pressed");
    }, false);
    window.addEventListener("mousemove", function(e) {
      let x = e.clientX;
      let y = e.clientY;
      pointer.style.top = y + "px";
      pointer.style.left = x + "px";
    }, false);
  } else {
    console.log("canvas or addEventListener is unsupported!");
  }
 
 
  function updateSize() {
    canvas.width = window.innerWidth * 2;
    canvas.height = window.innerHeight * 2;
    canvas.style.width = window.innerWidth + 'px';
    canvas.style.height = window.innerHeight + 'px';
    ctx.scale(2, 2);
    width = (canvas.width = window.innerWidth);
    height = (canvas.height = window.innerHeight);
    origin = {
      x: width / 2,
      y: height / 2
    };
    normal = {
      x: width / 2,
      y: height / 2
    };
  }
  class Ball {
    constructor(x = origin.x, y = origin.y) {
      this.x = x;
      this.y = y;
      this.angle = Math.PI * 2 * Math.random();
      if (longPressed == true) {
        this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
      } else {
        this.multiplier = randBetween(6, 12);
      }
      this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
      this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
      this.r = randBetween(8, 12) + 3 * Math.random();
      this.color = colours[Math.floor(Math.random() * colours.length)];
    }
    update() {
      this.x += this.vx - normal.x;
      this.y += this.vy - normal.y;
      normal.x = -2 / window.innerWidth * Math.sin(this.angle);
      normal.y = -2 / window.innerHeight * Math.cos(this.angle);
      this.r -= 0.3;
      this.vx *= 0.9;
      this.vy *= 0.9;
    }
  }
 
  function pushBalls(count = 1, x = origin.x, y = origin.y) {
    for (let i = 0; i < count; i++) {
      balls.push(new Ball(x, y));
    }
  }
 
  function randBetween(min, max) {
    return Math.floor(Math.random() * max) + min;
  }
 
  function loop() {
    ctx.fillStyle = "rgba(255, 255, 255, 0)";
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.r < 0) continue;
      ctx.fillStyle = b.color;
      ctx.beginPath();
      ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
      ctx.fill();
      b.update();
    }
    if (longPressed == true) {
      multiplier += 0.2;
    } else if (!longPressed && multiplier >= 0) {
      multiplier -= 0.4;
    }
    removeBall();
    requestAnimationFrame(loop);
  }
 
  function removeBall() {
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
        balls.splice(i, 1);
      }
    }
  }
}
clickEffect();//调用特效函数
</script>
</body>
</html>
<html> <head> </head> <body> <script> function clickEffect() { let balls = []; let longPressed = false; let longPress; let multiplier = 0; let width, height; let origin; let normal; let ctx; const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"]; const canvas = document.createElement("canvas"); document.body.appendChild(canvas); canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;"); const pointer = document.createElement("span"); pointer.classList.add("pointer"); document.body.appendChild(pointer); if (canvas.getContext && window.addEventListener) { ctx = canvas.getContext("2d"); updateSize(); window.addEventListener('resize', updateSize, false); loop(); window.addEventListener("mousedown", function(e) { pushBalls(randBetween(10, 20), e.clientX, e.clientY); document.body.classList.add("is-pressed"); longPress = setTimeout(function(){ document.body.classList.add("is-longpress"); longPressed = true; }, 500); }, false); window.addEventListener("mouseup", function(e) { clearInterval(longPress); if (longPressed == true) { document.body.classList.remove("is-longpress"); pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY); longPressed = false; } document.body.classList.remove("is-pressed"); }, false); window.addEventListener("mousemove", function(e) { let x = e.clientX; let y = e.clientY; pointer.style.top = y + "px"; pointer.style.left = x + "px"; }, false); } else { console.log("canvas or addEventListener is unsupported!"); } function updateSize() { canvas.width = window.innerWidth * 2; canvas.height = window.innerHeight * 2; canvas.style.width = window.innerWidth + 'px'; canvas.style.height = window.innerHeight + 'px'; ctx.scale(2, 2); width = (canvas.width = window.innerWidth); height = (canvas.height = window.innerHeight); origin = { x: width / 2, y: height / 2 }; normal = { x: width / 2, y: height / 2 }; } class Ball { constructor(x = origin.x, y = origin.y) { this.x = x; this.y = y; this.angle = Math.PI * 2 * Math.random(); if (longPressed == true) { this.multiplier = randBetween(14 + multiplier, 15 + multiplier); } else { this.multiplier = randBetween(6, 12); } this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle); this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle); this.r = randBetween(8, 12) + 3 * Math.random(); this.color = colours[Math.floor(Math.random() * colours.length)]; } update() { this.x += this.vx - normal.x; this.y += this.vy - normal.y; normal.x = -2 / window.innerWidth * Math.sin(this.angle); normal.y = -2 / window.innerHeight * Math.cos(this.angle); this.r -= 0.3; this.vx *= 0.9; this.vy *= 0.9; } } function pushBalls(count = 1, x = origin.x, y = origin.y) { for (let i = 0; i < count; i++) { balls.push(new Ball(x, y)); } } function randBetween(min, max) { return Math.floor(Math.random() * max) + min; } function loop() { ctx.fillStyle = "rgba(255, 255, 255, 0)"; ctx.clearRect(0, 0, canvas.width, canvas.height); for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.r < 0) continue; ctx.fillStyle = b.color; ctx.beginPath(); ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false); ctx.fill(); b.update(); } if (longPressed == true) { multiplier += 0.2; } else if (!longPressed && multiplier >= 0) { multiplier -= 0.4; } removeBall(); requestAnimationFrame(loop); } function removeBall() { for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) { balls.splice(i, 1); } } } } clickEffect();//调用特效函数 </script> </body> </html>

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